Book of Gears item powers for a high level wizard?
Moderator: Moderators
Book of Gears item powers for a high level wizard?
There aren't that many high-level item powers in the Book of Gears anyway, and most of them are tailored for not-wizards. I was wondering if anyone had some ideas of powers that a wizard would want.
- CatharzGodfoot
- King
- Posts: 5668
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: North Carolina
A bonus to intelligence, a bonus to constitution, a bonus to dexterity, a bonus to Concentration, a bonus to initiative, free uses of various metamagic feats...
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
I expect wizards would want items that exceed the normal limits of spells.
At low levels, things like a Hat of Disguise work because it extends the duration indefinitely, and at mid to high levels you'd want something like a Crystal Ball because you can use it at will or a Ring of Spell Turning because it works without being exhausted.
So just find some effects you like, and extend them without breaking them. I mean, an Amulet of the Planes is not awesome because personal travel to other planes is awesome, but because you get around plane shifts need for a special tuning to fork to do it.
At low levels, things like a Hat of Disguise work because it extends the duration indefinitely, and at mid to high levels you'd want something like a Crystal Ball because you can use it at will or a Ring of Spell Turning because it works without being exhausted.
So just find some effects you like, and extend them without breaking them. I mean, an Amulet of the Planes is not awesome because personal travel to other planes is awesome, but because you get around plane shifts need for a special tuning to fork to do it.
For my home campaign we use the following as major item powers:
Blink
Mind Blank
Spell Storing (5 levels)
Spell turning
Major displacement
Wizardy 3 or 4
Telekinesis at will
Regeneration
X ray vision
Greater Metamagic
Spell Recall (8th lvl or lower)
Petrification
True Seeing
Flight
Teleportation
Elemental command
Blink
Mind Blank
Spell Storing (5 levels)
Spell turning
Major displacement
Wizardy 3 or 4
Telekinesis at will
Regeneration
X ray vision
Greater Metamagic
Spell Recall (8th lvl or lower)
Petrification
True Seeing
Flight
Teleportation
Elemental command
Simplified Tome Armor.
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire